AI Insights · Timothy · April 2025
Top Educational Games in Russia: Q1 2025 Performance
Discover the performance trends of the top educational games in Russia during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the educational games market in Russia showed interesting trends across the top five applications on the unified platform. Here's a closer look at their performance metrics, with data provided by Sensor Tower.
Kidecats. Educational Games by Edujoy Games S.L. saw fluctuations in its weekly downloads, starting strong with over 74K downloads at the beginning of January, then declining to around 23K by the end of March. Revenue peaked at approximately $76 in mid-February, while active users decreased from 905K to about 584K over the quarter.
Buddy.ai: Kids Learning Games, from MyBuddy.ai, experienced a stable revenue trend, reaching a peak of $699 in mid-March. Downloads varied, with a high of 54.8K in early March, and active users initially increased to 238K in February before falling to 158K.
Zebrainy - ABC kids games started the quarter with approximately 28K downloads, which decreased to 13K by the end of March. Revenue showed a notable increase to $207 in late February, while active users consistently declined from 136K to 83K.
A day with Kid-E-Cats from Tap Tap Tales, SL began the year with 36K downloads, declining to around 16.5K by March's end. Active users mirrored this trend, dropping from 78K to 51K.
Finally, Learning games for Kids. Bodo by LLC "1C-Publishing" maintained a fairly steady revenue, peaking at $1.4K in late February. Downloads remained consistent, hovering around 20K, while active users increased from 185K to over 202K.
For more comprehensive insights and detailed analytics, visit Sensor Tower's platform.